Posts Tagged: iPhone
I find it interesting that AT&T has decided to change their data plan structure the week before a new iPhone and OS are announced/become available. In case you hadn’t heard (or just don’t care) AT&T no longer has an unlimited data plan for new smartphone subscribers (or current subscribers who make changes to their plans). Instead, they’re offering metered usage plans at 1Gb and 2Gb with additional “overage buckets” of 1Gb each. While everyone is furious about this, AT&T insists that most users will save money– and some will.
However, I have a hard time believing that AT&T simply wanted to cut data usage in half for “98%” of their smartphone users. It seems more likely that they’re reacting to whatever new features we’ll see in iPhone HD. They’ve seen new data-intensive features (voice chat, multitasking, increased processor speed, and who knows what else) and realized they needed to do something to dissuade users from using massive amounts of data… or to monetize it.
Either way, it seems like a poor move by a company that’s already lacking in customer satisfaction.
I’m not big on Halloween. I don’t think you worship Satan if you enjoy the holiday– it’s just not my gig.
So, as a non-Halloween celebrator, I’ve never really done the costume thing. Maybe once as a kid. I was Robin Hood–I think.
Anyway, tonight we’re “going to hang out with some friends” (they call it a Halloween party) and it was strongly suggested that I be in costume.
So at the last minute I came up with this: I am AT&T’s (poor) cellular coverage.
Hopefully I’ll win the geeky creative slacker award!
So what about you? Costume or no costume?
I’ve noticed the term “augmented reality” floating around tech blogs for a few months now and it’s pretty interesting stuff. AR refers to location-aware applications that provide feedback and information as it pertains to your immediate surroundings. Think of any scifi movie where the high tech cop or robot (a robocop perhaps?) has some sort of helmet that scans their environment and provides stats on everything visable. That’s augmented reality.
Yelp has had an AR feature called Monocle* (yeah, lame name) available on their iPhone app for a few months now, but this weekend was the first time I put it to practical use. We were walking around a downtown area looking for a nice lunch so I decided to “put on my monocle” (seriously, who came up with that name?) and take a look around.
As you can see from the picture, it looks pretty cool. Little floating 5 star reviews pop up over the landscape your camera captures. The size of the review box indicates distance to the business. My only gripe is that the reviews didn’t seem to match their physical location 100% of the time. I’m guessing this has to do with how touchy the iPhone compass is and not the effectiveness of the application.
So why would you use this feature when you could just use the list of reviews in Yelp? First, I think it would help you discover new restaraunts. By looking in this view, you’d be able to see if there was a certain type of food “just around the corner.” This is the type of search that’s most helpful in downtown areas or malls where you’re relying on foot traffic. Second, it was nice to get visual feedback. This let’s you know that while that French place looked really nice, it’s actually only 3 stars and probably way overpriced, but the sushi dive tucked into the back corner is a local hotspot. Third… really, it just makes friends say “wow!”
*Monocle requires an iPhone 3GS due to the compass’ importance in determing your surroundings.
I’m traveling to Ft Wayne, IN this Sunday and I’ll be taking three different flights with 45 min-1 hr layovers in between. So… I have all day to travel, but no flight long enough to offer any entertainment (other than my fellow travelers). I’m bringing some books but I think I’ll also rent a movie through iTunes to watch on my phone.
Any suggestions? Anyone who replies with “Snakes On A Plane” will be banned from the internet for a year.